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Pathfinder Campaign Setting: Dragon Empires Gazetteer

Pathfinder Campaign Setting: Dragon Empires Gazetteer

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The mysteries and wonders of the Dragon Empires are finally revealed! The continent of Tian Xia stretches from the polar ice in the north to well south of the equator—a realm where honorable samurai, devious ninja, martial artistry, strange spirits, and imperial dragons rule.

This broad overview of Tian Xia presents details on more than two dozen regions inspired by the mythology of Japan, China, Korea, Vietnam, Indonesia, and other Asian touchstones, as well as brand new realms like Wanshou (a swamp nation of slaves ruled by a kraken), the hobgoblin nation of Kaoling, the tengu homeland of Kwanlai, the monster-infested Valashmai Jungle, and the underwater locathah enclave of Xidao.

The 64-page Dragon Empires Gazetteer also presents five new player character races—the birdlike tengus, reptilian nagaji, shapechanging foxlike kitsune, reincarnated spiritualists known as samsarans, and the shadowy masters of trickery called the wayang. An overview of life in the Dragon Empires offers a look at a new core pantheon (including more than a dozen brand-new deities), several new factions, and the challenges faced by a land recovering from the recent fall of a continental empire. Grab your katana, ready your best kung fu, and prepare to discover a whole new world of exciting adventure!

by James Jacobs


GameMastery Map Pack: Palace

GameMastery Map Pack: Palace

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GameMastery Map Pack: Palace contains 18 full-color 5 x 8-inch map tiles, stunningly crafted by cartographer Jason Engle, that combine to form a variety of palatial locales fit for both princes and profligates!

    Locations include:
  • Throne Room
  • Customizable Halls
  • Reception Chamber
  • Treasury

For use with all tabletop roleplaying and miniatures games and suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master’s arsenal.

Wet, dry, and permanent markers erase from the tiles!


GameMastery Item Cards: Jade Regent

GameMastery Item Cards: Jade Regent

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Claim the riches of Eastern empires with these mystical treasures and masterfully crafted weapons. The wealth of magical and mysterious realms awaits discovery in the Jade Regent Pathfinder Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you to track your newest and most elegant treasures in vibrant detail.

GameMastery Item Cards allow heroes to keep track of their equipment in style, and this deck is completely compatible with all of Paizo's other GameMastery Item Card sets. Each of these full-color cards features a beautiful portrait of an item on one side with space on the back to keep notes. GameMastery Item Cards are compatible with any fantasy roleplaying game.


Pathfinder Roleplaying Game: Bestiary 3  Hardcover

Pathfinder Roleplaying Game: Bestiary 3 Hardcover

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Test your courage against the most infamous foes of myth and legend! Bestiary 3 presents hundreds of monsters for use in the Pathfinder Roleplaying Game. Within this book you’ll find demiliches and demodands, grave knights and goblin snakes, norns and nephilim, imperial dragons and unfettered eidolons, and so much more! Yet not every creature needs to be an enemy, as winged garudas, crafty tanukis, and leonine lammasus all wait to join your party and answer the call of glory.

The Pathfinder RPG Bestiary 3 is the third indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time bestselling set of fantasy rules into the new millennium.

    The Pathfinder RPG Bestiary 3 includes:
  • More than 300 different monsters
  • Classic terrors from myth and literature, from the frumious bandersnatch and the righteous valkyrie to the cunning dybbuk and elusive kappa
  • Hordes of new creatures you can construct, grow, or summon to aid your party in its adventures
  • New player-friendly races to let you adventure as canny ratfolk, genie-blooded sulis, and more
  • New familiars, animal companions, and other allies
  • Challenges for any adventure and every level of play
  • Some of the strangest and most beloved creatures from fantasy roleplaying history and the Pathfinder campaign setting
  • Hosts of new templates and variants
  • Appendices to aid in monster navigation, including lists by Challenge Rating, monster type, and habitat
  • Expanded universal monster rules to simplify special attacks, defenses, and qualities
  • And MUCH, MUCH MORE!

GameMastery Flip-Mat: Warehouse

GameMastery Flip-Mat: Warehouse

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Who knows what criminal conspiracies and deadly deals might unfold amid the maze of merchandise in GameMastery Flip-Mat: Warehouse? With a full suspicious scene on each side, this durable accessory can serve as ambush site or hideout in any tabletop fantasy campaign!

This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master’s arsenal!

On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?


Pathfinder Campaign Setting: Book of the Damned—Volume 3: Horsemen of the Apocalypse

Pathfinder Campaign Setting: Book of the Damned—Volume 3: Horsemen of the Apocalypse

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The End is Near!

Since the first spark of mortal life took form, the daemons have sought to extinguish it. Evil in its purest form, these terrors seek nothing less than the end of all existence. Led by the Four Horsemen—War, Famine, Pestilence, and Death—the armies of Abaddon work to corrupt, consume, and destroy everything around them. Perfect nihilists, the daemons seek only to be the last entities looking down on the dying cinders of the cosmos before they themselves are consumed, and only darkness remains.

Within this book, you’ll find:

  • Complete descriptions of the Four Horsemen and their armies of soul-devouring daemon servitors.
  • An overview of the wasteland realm of Abaddon, the private domains of its masters, and several other forsaken locations.
  • Rules for the daemon-worshiping souldrinker prestige class.
  • An introduction to the soul economy, and how captured souls are traded and used by fiends and mortals alike.
  • Secret histories of previous Horsemen.
  • New daemonic spells and magic items.
  • Overviews of the different castes of daemons, plus tips and tricks to aid in their summoning.
  • Statistics for eight new daemons ready to bring the horrors of the cosmos to players’ doorsteps.

 

Horsemen of the Apocalypse is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting. While Horsemen of the Apocalypse is a standalone product, it also serves as a companion to Princes of Darkness: Book of the Damned, Vol. 1, which details the legions of Hell, and Lords of Chaos: Book of the Damned, Vol. 2, covering the hordes of the Abyss.


Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6)

Pathfinder Adventure Path #52: Forest of Spirits (Jade Regent 4 of 6)

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Chapter 4: "Forest of Spirits"
by Richard Pett

The heroes finally reach the distant land of Tian Xia, only to once again attract the attention of the oni of the Five Storms. But not everyone wants them dead—the heroes must meet a mysterious woman named Miyaro who promises to lead them to allies deep in the Forest of Spirits. These mysterious spiritual guardians—known as kami—reveal that the oni of the Five Storms once dwelt in a fortress known as the House of Withered Blossoms, deep in the forest. Much can be learned at this fortress, but a few of the old inhabitants remain…

A Pathfinder Roleplaying Game adventure for 10th-level characters, this volume continues the Jade Regent Adventure Path, a sweeping quest that takes the heroes from familiar territory in Varisia all the way across the ice fields of the Crown of the World to distant Tian Xia, the land of the Dragon Empires. This volume of Pathfinder Adventure Path also features an investigation of the strange spiritual creatures known as kami, as well as a larger article that explores the most notorious ninja clans of the empire of Minkai. Plus several new monsters drawn from Japanese mythology in the Pathfinder Bestiary, new adventures of Varian Jeggare and Radovan (stars of the Pathfinder Tales novels Prince of Wolves and Master of Devils) in the Pathfinder’s Journal, and much more!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.


Pathfinder Player Companion: Faiths of Corruption (PFRPG) Print Edition

Pathfinder Player Companion: Faiths of Corruption (PFRPG) Print Edition

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Touch of Evil

Morality is the shield of the weak. Followers of the evil gods know the truth—that the world is a harsh and uncaring place, and that only strength and cunning matter. From the crafty acolytes of the assassin god Norgorber to the howling hordes of Lamashtu the Demon Queen, the servants of dark gods need not fear the night, for they strive to be the most terrifying thing in it. Some may seek to justify their actions, yet others flock to blood-soaked banners with bitter joy, desiring nothing more than the chance to join in the fiery destruction of all things.

Faiths of Corruption presents a player-friendly overview of the evil-aligned religions and faiths of the Pathfinder campaign setting, along with new rules and information to help players customize pious characters in both flavor and mechanics. Inside this book, you’ll find:

  • Information on each of the major evil gods and his or her corresponding religion, including what’s expected of adventurers of various classes, ways for the faithful to identify each other, taboos, devotions and ceremonies, church hierarchies, holy texts, religious holidays, and more.
  • New character traits to help represent and cement a character’s background in the church.
  • An overview of several secular organizations affiliated with the various evil churches.
  • Codes of conduct for the fearsome antipaladins of many different gods, designed to help distinguish evil holy warriors of different faiths.
  • New feats for merciless warriors and vindictive spellcasters.
  • New spells to help evil casters spread pain and despair.
  • Details on minor evil deities, demon lords and archdevils, elemental lords, the Four Horsemen, and more!

 

Written by Colin McComb

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-375-0


Pathfinder Campaign Setting: Lands of the Linnorm Kings (PFRPG) Print Edition

Pathfinder Campaign Setting: Lands of the Linnorm Kings (PFRPG) Print Edition

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Land of Vikings!

In the savage north lies a realm where only those who slay mighty draconic linnorms are fit to rule. Where giants and trolls dwell just beyond the veneer of civilization, lying in wait to attack any who tread too far into the wild. Where the magical influence of the First World of the fey hides just beyond a thin layer of reality. Where barbarians, berserkers, and raiders constitute civilization, and the weak serve the strong. These are the fabled, savage, and noble Lands of the Linnorm Kings.

Lands of the Linnorm Kings presents a comprehensive overview of these mighty kingdoms, a realm of powerful viking kings, capricious fey, and savage beasts.

Inside this book, you will find:

  • A complete overview of the seven realms of the Linnorm Kingdoms, from the traditional raiders of Broken Bay to the sinister fey of Grungir Forest and the war-torn borderland of Hagreach, complete with histories, notes on current events and society, and a gazetteer of each region.
  • Detailed maps of seven of the most important cities of the Linnorm Kingdoms, from the streets of White Estrid’s Halgrim to the sprawl of Kalsgard, the region’s capital.
  • Numerous adventure sites and events where hopeful adventurers can prove their worth.
  • Rules for building reputation among the vikings of the land, using weregild to avoid blood feuds, and designing effigies and punishments capable of putting fear into the hearts of your enemies.
  • A bestiary of new monsters and NPCs from the land, such as the legendary linnorm Fafnheir and the fey animal template or iconic Ulfen raiders and berserker cannibals.

 

Lands of the Linnorm Kings is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

Written by Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary

ISBN-13: 978-1-60125-365-1


Pathfinder Adventure Path #51: The Hungry Storm (Jade Regent 3 of 6)  Print Edition

Pathfinder Adventure Path #51: The Hungry Storm (Jade Regent 3 of 6) Print Edition

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Through Ice and Fire

Chapter 3: "The Hungry Storm"
by Jason Nelson

Though few would call the Crown of the World hospitable, the PCs have no choice but to brave this icy frontier if they are to get Ameiko to Minkai. As they battle their way past the fell beasts that inhabit the arctic wasteland, the heroes must unravel the mystery of the supernatural blizzards that have been plaguing the polar icecap, ultimately confronting the dark and otherworldly force behind the treacherous gales. Will the adventurers survive the terrors of the Crown of the World long enough to remedy the curse that haunts it? Or will they succumb to the icy wastes, as have so many before them?

This volume of Pathfinder Adventure Path includes:

  • "The Hungry Storm," a Pathfinder RPG adventure for 7th-level characters, by Jason Nelson.
  • A look at the perils and hazards of the treacherous Crown of the World, by Jason Nelson.
  • An exploration of Oda’s seedier side in the Pathfinder’s Journal, by Dave Gross.
  • Four new monsters, by Jesse Benner, Jason Nelson, Patrick Renie, and Tork Shaw.

 

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-374-3


GameMastery Map Pack: Mines Print Edition

GameMastery Map Pack: Mines Print Edition

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Strike It Rich!

There’s gold in them there hills—not to mention poisonous gas, carnivorous fungi, and horrors from the depths of the earth! Whether your heroes are in search of the mother lode or miners who’ve gotten in over their heads, no Game Master wants to spend time drawing caves and chasms. Fortunately, with Paizo Publishing’s latest GameMastery Map Pack, you don’t have to! This line of gaming accessories provides simple and elegant tools for the busy Game Master. Inside, you’ll find 18 captivating 5" × 8" map tiles that can be combined into a variety of tunnels, mining tracks, and more, including:

  • Cave-Ins
  • Customizable Mine Track
  • Caverns
  • Chasm
  • Mine Entrances
  • Mother Lode

Game Masters shouldn’t waste their time sketching maps every time their players head underground. With GameMastery Map Pack: Mines, you’ll always be ready whenever adventurers dare the darkened depths!

For use with all tabletop roleplaying and miniatures games and suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master’s arsenal.

Wet, dry, and permanent markers erase from the tiles!


Pathfinder Roleplaying Game: Beginner Box

Pathfinder Roleplaying Game: Beginner Box

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Take your first step into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box! Within you’ll find simple rules to create and customize your own hero, as well as a robust system to run your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons!

Will you be a courageous fighter who masters weapons and armor to cut a trail of destruction through your enemies? A wise cleric who calls upon the power of the gods to heal your allies and burn enemies with sacred fire? A witty rogue able to disarm traps and strike with deadly accuracy? A brilliant wizard whose magical powers bring foes to their knees? All the details of your character are yours to control. The only limit is your imagination!

The Pathfinder Roleplaying Game Beginner Box is packed with everything you need to get started with the Pathfinder Roleplaying Game, an imaginative tabletop fantasy adventure game for 2–5 players. Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!

    The Pathfinder RPG Beginner Box includes:
  • 64-page Hero’s Handbook, detailing character creation, spells, equipment, and general rules for playing the game
  • 96-page Game Master’s Guide packed with adventures, monsters, magical treasures, and advice on how to narrate the game and control the challenges faced by the heroes
  • A complete set of 7 high-impact polyhedral dice
  • More than 80 full-color pawns depicting tons of heroes, monsters, and even a fearsome black dragon
  • Four pregenerated character sheets to throw you right into the action
  • Four blank character sheets to record the statistics and deeds of your custom-made hero
  • A durable, reusable, double-sided Flip-Mat play surface that works with any kind of marker

This exciting boxed set contains everything a new gamer needs to get started with the Pathfinder Roleplaying Game, the smash hit RPG system that has taken tabletop gaming by storm. From dice to game pawns to simply stated rules, this box is the ideal entry point to the world of Pathfinder.


Carrion Crown Chapter 5: Ashes at Dawn

Carrion Crown Chapter 5: Ashes at Dawn

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Chapter 5: "Ashes at Dawn"
by Neil Spicer

A killer stalks the streets of Caliphas, a murderer whose victims are already dead. Something is preying upon the ancient vampire clans of Ustalav’s capital, a mysterious foe who threatens the centuries-old truce tenuously held by generations of both the living and the undead. Into this madness enter the heroes, closing in on the death cultists of the Whispering Way. What role do the deadly necromancers have in the undead murders plaguing Caliphas? What secret grudge exists between the cult and the rulers of the night? And will the heroes be able to save the capital without sacrificing their very souls?

    This volume of Pathfinder Adventure Path includes:
  • “Ashes at Dawn,” a Pathfinder RPG adventure for 11th-level characters, by Neil Spicer
  • A gazetteer of fog-haunted Caliphas, the mysterious and deadly capital of Ustalav, by F. Wesley Schneider
  • A terrifying look into the blasphemous church of Urgathoa, goddess of gluttony, disease, and the undead, by Sean K Reynolds
  • Laurel Cylphra’s attempt to steal a soul stealer in the Pathfinder’s Journal, by F. Wesley Schneider
  • Six new monsters by Crystal Frasier, Patrick Renie, and Sean K Reynolds

Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.


GameMastery Flip-Mat: Monastery

GameMastery Flip-Mat: Monastery

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Some of the world’s greatest battles take place in monasteries dedicated to fighting mastery, and GameMastery Flip-Mat: Monastery sets the scene for legendary kung-fu battles! One side features a training courtyard complete with a massive gong while the other reveals a secret underground ninja training facility. This durable accessory can serve as a variety of locales in any tabletop fantasy campaign!

This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master’s arsenal!

On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away?

ISBN-13: 978-1-60125-368-2


Pathfinder Module: The Feast of Ravenmoor

Pathfinder Module: The Feast of Ravenmoor

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For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors. When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn’t paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders’ Feast celebration to investigate his disappearance. Did he really make off with the taxes for himself, as the villagers suspect? Or did he never make it out of Ravenmoor at all?

Feast of Ravenmoor is an adventure for 3rd-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It features a terrifying adventure set in a rural village in the frontier realm of Varisia, and a brand-new monster eager to torment and frighten unsuspecting adventurers.

Written by Brandon Hodge

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set.

ISBN-13: 978-1-60125-367-5


Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6)

Pathfinder Adventure Path #50: Night of Frozen Shadows (Jade Regent 2 of 6)

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Ninja versus Vikings!

Chapter 2: "Night of Frozen Shadows"
by Greg A. Vaughan

A faceless menace stalks the viking empire. For decades a sinister band of assassins has watched and waited, hiding among the rugged people of Kalsgard, capital of the fierce Lands of the Linnorm Kings. In all this time their mysterious prey has lain hidden away, but no longer. With their quarry revealed, death stalks the streets of a city of hardy warriors and viking raiders. Having traveled from distant lands to this notorious city, the heroes prepare to take their first steps on an expedition into some of the world’s most ferocious wilderness. Yet nothing is ever easy in dangerous Kalsgard, and soon they find themselves targeted by mysterious assassins. Can the heroes defend themselves and their friends from the blades of supernatural killers? Or will they meet their ends amid the ice and snow?

This volume of Pathfinder Adventure Path includes:

  • “Night of Frozen Shadows,” a Pathfinder RPG adventure for 4th-level characters, by Greg A. Vaughan.
  • A trek through the crowded and deadly streets of Kalsgard, frigid capital of the Lands of the Linnorm Kings, by Matthew Goodall.
  • Insights into the ways and worship of the goddess Shelyn, deity of beauty, love, and music, by Sean K Reynolds.
  • Murder and mystery in the Pathfinder’s Journal, by Dave Gross.
  • Four new monsters, by Jesse Benner and Sean K Reynolds.

 

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-366-8


GameMastery Chase Cards Deck (PFRPG)

GameMastery Chase Cards Deck (PFRPG)

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Whether you're on the run or in hot pursuit, Chase Cards make hectic sprints about more than just movement speeds. This beautifully illustrated deck of 51 full-color cards gives you a new way to run chases and races in your Pathfinder Roleplaying Game adventures. Each card presents an obstacle in one of three classic adventure settings—a bustling city, a tangled forest, or a deadly dungeon—challenging heroes to overcome or fall behind. Get in the race with Chase Cards and don’t get left in the dust.

By laying a line of these cards down on your table, you can track each character's progress through a path fraught with perils—along with all of the die rolls needed to avoid or navigate these unexpected dangers. Lay out a desperate pursuit through a crowded city, a dangerous race through hostile wilderness, and a nerve-wracking run through deadly ruins and abandoned buildings—or mix and match the cards to create a chase that moves through multiple regions!

ISBN-13: 978-1-60125-325-5


Pathfinder Player Companion: Goblins of Golarion

Pathfinder Player Companion: Goblins of Golarion

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We Be Goblins!

The goblins are on the loose! Unleash the homicidal hijinks of Golarion’s most maniacal menaces with this guide to all things goblin. Infamous for their unpredictable attacks, catchy raiding songs, and fear of horses, goblins blend mischief and murderousness like no other monsters. But there’s more to goblins than dogslicers and games of killgull. Now you can join in the quirky carnage with everything you need to know about goblins, whether you plan to do battle against their unpredictable tribes, or lead them as a goblin hero!

Goblins of Golarion presents a player-friendly overview of the favorite foes of the Pathfinder campaign setting, along with new rules and information to help players customize goblin characters in both flavor and mechanics.

    Inside this book, you'll find:
  • The secrets of goblin life, from their strange anatomy and deranged psychology to their baffling culture and hilarious quirks
  • An overview of goblin homelands across the Inner Sea Region, along with details on dozens of unique goblin tribes
  • New ways to fight like a goblin, with equipment and feats to help goblins skirmish and scavenge like only goblins can
  • Revelations on goblin religion, from their unique worship of Lamashtu, the Mother of Monsters, to their race’s infamous hero-god
  • Insights into the questionable and grotesque world of goblin arcana, with new goblin-made spells and magic items
  • Rules, traits, and advice for playing goblin characters, giving you everything you need to unleash goblin insanity all your own
  • New goblin songs, games, and tricks, and even more goblin madness!

This Pathfinder Player Companion is set in the Pathfinder campaign setting and works best with the Pathfinder Roleplaying Game or the 3.5 version of the world's oldest fantasy roleplaying game, but can easily be incorporated into any fantasy world.

Still need more goblins? Check out We Be Goblins!, an insane Pathfinder Module designed just for goblin characters!

Written by Richard Pett

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as traits to better anchor the player to the campaign.


Pathfinder Campaign Setting: Inner Sea Magic

Pathfinder Campaign Setting: Inner Sea Magic

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A World of Magic!

From the tortured sands of the Mana Wastes, where magic is as likely to tear you apart as it is to not work at all, to the perpetually frozen northern nation of Irrisen where the winter witches rule, magic is a part of life in the Inner Sea region. Whether it is wielded by benevolent clerics to keep their allies fighting the good fight or unleashed by wizards in the form of scorching blasts of fire, magic can be the difference between life or death. Or, as in so many cases, the cause of life or death.

    Inner Sea Magic explores the role of magic within this vast and varied region. Within this 64-page book, you will find:
  • A who’s-who of powerful and famous spellcasters from throughout the Inner Sea region
  • Details on four types of magical schools—arcane academies, spellcaster’s guilds, monasteries, and secret societies—along with rules for joining and studying with such organizations
  • Rules for several types of specialized or variant magic, including the chaotic power of primal magic, the secrets of shadowcasting, the traditions of Thassilonian sin magic, and the wonders of Varisian tattoo magic
  • Two new oracle mysteries (the primal-magic wielding spellscar mystery and the sinister Outer Rifts mystery)
  • More than a dozen new archetypes for all sorts of spellcasters, including the black-blooded oracle, the Razmiran priest, the shadowcaster wizard, the tattooed sorcerer, and the winter witch
  • Two new prestige classes—the cyphermage and the divine scion
  • Dozens of new spells, from Aroden’s spellward to zone of foul flames!

Inner Sea Magic is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

by Jesse Benner, Jason Nelson, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor


Pathfinder Campaign Setting: Pathfinder Society Field Guide

Pathfinder Campaign Setting: Pathfinder Society Field Guide

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MAKE HISTORY!

The Pathfinder Society is an eccentric organization of adventurers, explorers, and scholars with agents spread across Golarion and beyond. While members are expected to be fairly self-sufficient, the organization’s leadership knows that those equipped with the knowledge and gear to face the challenges of the job are most likely to survive to bring back priceless treasures and to fill the Pathfinder Chronicles with tales of their daring exploits. The Pathfinder Society Field Guide breaks down what it means to be a Pathfinder and gives players and GMs tools to build characters and campaigns around the illustrious organization. In addition, all content within this book is 100% legal for use in the world-spanningPathfinder Society Organized Play campaign.

    Within this 64-page book, Pathfinders will find:
  • An overview of Absalom, City at the Center of the World, where the Pathfinder Society keeps its headquarters
  • Details on 10 factions within the Pathfinder Society, and the benefits available to those agents loyal to each
  • New archetypes for Pathfinders of all three branches of the organization: the Scrolls, the Spells, and the Swords
  • A complete field guide covering threats to Pathfinder agents, as well as suggestions on building PCs prepared to face them
  • Rules for day jobs and professions, property, followers, and other ways to customize your character
  • A system for turning characters’ fame and prestige into valuable in-game rewards
  • Dozens of new spells, magic items, specialized adventuring tools, and more!

The Pathfinder Society Field Guide is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting.

by Erik Mona, Mark Moreland, Russ Taylor, and Larry Wilhelm


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